Damaging Ailments
A Damaging Ailment is a condition that inflicts damage over time (DoT) to you or your targets. These effects cause continuous damage for a duration once applied.
In Hell Clock, Ailments (also known as status effects) are temporary negative conditions that can significantly impact both your character and enemies during combat. Understanding how these effects work is crucial for both optimizing your offense and mitigating incoming damage.
Ailments are categorized into two main types based on their effect:
Damaging Ailments
A Damaging Ailment is a condition that inflicts damage over time (DoT) to you or your targets. These effects cause continuous damage for a duration once applied.
Non-Damaging Ailments
Non-Damaging Ailments do not deal direct damage but instead apply a debuff or hinder the target in some other way. These effects focus on weakening the affected target rather than directly damaging them.
Here’s a breakdown of specific ailments and their unique properties:
% Chance to Ignite
stat.Wither and Stun are distinct crowd control effects that share some similarities in their application but differ significantly in their impact:
Wither
Stun
Both Wither and Stun utilize a buildup logic for their application:
Buildup Counter: The target has an internal percentage counter that fills with each instance of damage received.
Percentage Basis: This percentage increase is based on the damage dealt relative to the target’s maximum Life.
Multipliers: The buildup is affected by various multipliers:
% Chance to Stun/Wither
and target’s %Wither/Stun Resistance
.Application: When the buildup reaches 100%, the status (Stun or Wither) is applied, and the buildup counter is reset to zero. The target cannot increase the buildup while the status is active.
Stun Resistance Buff: After being Stunned, a target receives a temporary buff (5 seconds) that significantly increases its Stun Resistance. This prevents “perma-stunning” enemies, especially bosses.