Penance Examples
Faster enemies, new boss mechanics, reduced player resistances, and more dangerous elite affixes.
Ascension is Hell Clock’s first endgame system, available in Beta at launch. It offers a unique, challenging “rogue-like” experience for players who have completed the main story campaign.
Unlike the main campaign’s “rogue-lite” meta-progression, Ascension is a complete reset of your game world, similar to a new season in an ARPG.
This turns progression into a strategic puzzle where every decision counts.
While you can start a new character directly in Ascension mode after completing the main story once (via a “Skip Campaign” option), playing through the campaign at least once provides a significant starting advantage:
When an Ascension run ends, your progression is almost entirely reset.
You customize the difficulty of your Ascension run by activating Penances on the Ascension Tree.
Penance Examples
Faster enemies, new boss mechanics, reduced player resistances, and more dangerous elite affixes.
Hell Level
Each Penance you activate raises your overall difficulty, called “Hell Level”. The Beta version supports up to Hell Level 35.
Successfully completing an Ascension grants powerful rewards for future runs.