In Hell Clock, Gear refers to the primary equipment pieces that define your character’s basic and core stats. While Relics amplify your abilities and create synergies, and Trinkets provide passive bonuses, Gear forms the fundamental statistical backbone of your character.
Gear encompasses items like weapons and other foundational equipment that directly contribute to your character’s raw power and defensive capabilities.
Core Stats Defined
Gear defines crucial basic statistics for your character, such as base damage (e.g., a weapon’s base damage) and various resistances (e.g., fire resistance, physical resistance). These stats form the foundation upon which your build’s percentage bonuses and other modifiers are calculated.
Distinct from Relics
Unlike Relics, which are often puzzle-piece shaped items that slot into a grid to provide complex ability amplifications and synergies, Gear pieces are more straightforward in their role of providing core stat values.